With our lighthouse projects, we want to demonstrate the power of games for higher education in large or innovative courses at Leuphana University. We closely cooperate with colleagues from different faculties and support them in reinventing existing courses to make the best use of serious games.
Information scientists need to be able to develop novel solutions quickly and do so in effective teams.
In two AI Project courses, we are introducing the methodology of agile project management with serious games. Among others, we are working with “Lego4Scrum” and “Cards Against Agility”.
COURSE OWNERS: Debayan Banerjee, Martin Kohler, Prof. Dr. Ricardo Usbeck
GAME – DIDAKTIK TEAM: Saskia Sterzl, Ivelina Karaatanasova, Nilufar Ernazarova, Dr. Johannes Katsarov
Every winter semester, around 1,500 new bachelor’s students from all Leuphana faculties are introduced to scientific methods in a joint lecture. In this lighthouse project, we identified a number of digital games that can be used to make the course more meaningful and engaging. Among others, we worked with the games “Cranky Uncle“, “DocDuck“, “Survival of the Best Fit“, and “The Climate Game” to impart important messages about scientific methodology.
COURSE OWNERS: Prof. Dr. Henrik von Wehrden, Charlotte Gohr
GAME – DIDAKTIK TEAM: Dr. Johannes Katsarov, Saskia Sterzl, Dustin Thulke, Johanna Willich, Marit Klinge, Timon Freyer
Advising students on projects like Bachelor theses is an important task of academics. In this lighthouse project, we are developing a serious game, currently called “BeratungsGame”. It aims at sensitizing academic teachers for some of the main challenges in advising students, and at developing good practices.
Developing the game is a joint project with Leuphana’s Teaching Centre (Lehrservice), an advisory board of experts on advising students, and the Game-Didaktik Team. Completion is scheduled for Winter 2025/26.
PRODUCT OWNERS: Anke Brehl, Dr. Judith Gurr, Dr. Sigrun Lehnert
ADVISORY BOARD: Dr. Claudia Nounla, Prof. Dr. Nils Helge Schebb, Thies Reinck
GAME – DIDAKTIK TEAM: Dr. Johannes Katsarov, Saskia Sterzl, Dustin Thulke, Johanna Willich, Marit Klinge, Timon Freyer
To develop their own educational games, students need to understand the impact that different game mechanics can have on the players.
Based on current research, we are developing an card game that contains mechanisms that can promote or risk the development of moral sensibilities in the field of sustainability.
The game is used in the seminar to support and reflect on the game development processes.
COURSE OWNERS: Dr. Johannes Katsarov, Prof. Dr. Torben Schmidt
GAME – DIDAKTIK TEAM: Dr. Johannes Katsarov, Maya Kim, Johanna Willich
Information scientists need to be able to develop novel solutions quickly and do so in effective teams.
In two AI Project courses, we are introducing the methodology of agile project management with serious games. Among others, we are working with “Lego4Scrum” and “Cards Against Agility”.
COURSE OWNERS: Debayan Banerjee, Martin Kohler, Prof. Dr. Ricardo Usbeck
GAME – DIDAKTIK TEAM: Saskia Sterzl, Ivelina Karaatanasova, Nilufar Ernazarova, Dr. Johannes Katsarov
Information scientists need to be able to develop novel solutions quickly and do so in effective teams.
In two AI Project courses, we are introducing the methodology of agile project management with serious games. Among others, we are working with “Lego4Scrum” and “Cards Against Agility”.
COURSE OWNERS: Debayan Banerjee, Martin Kohler, Prof. Dr. Ricardo Usbeck
GAME – DIDAKTIK TEAM: Saskia Sterzl, Ivelina Karaatanasova, Nilufar Ernazarova, Dr. Johannes Katsarov
Are you interested in using games to innovate one of your courses? We would be happy to talk with you!
Contact us at: saskia.sterzl@leuphana.de
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