Curriculum
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Curriculum

Draft

Text lesson

Learning Objectives

1. Definition and Characteristics of Educational Games

  • Definition

        Educational games are specifically designed or adapted to facilitate learning while keeping players engaged. They provide a structured environment where players can explore, fail, and succeed in ways that directly support learning objectives.

 

  • Key Characteristics

  1. Clear Learning Objectives:

    • Games must be purposeful, with specific knowledge or skills being developed.

  2. Engagement and Interactivity:

    • Students actively participate, making decisions that affect the outcome.

  3. Feedback Mechanisms:

    • Players receive immediate feedback on their actions, fostering improvement.

  4. Motivational Elements:

    • Challenges, rewards, and progression keep learners motivated.

 

2. Benefits of Using Games in Teaching

    1. Increased Engagement:

         Games make learning fun and interactive, reducing boredom and increasing attention spans.

    2. Experiential Learning:

         Students “learn by doing,” which enhances retention and understanding.

    3. Safe Space for Failure:

        Games allow students to experiment and learn from mistakes without real-world consequences.

    4. Development of Critical Skills:

       Games promote problem-solving, critical thinking, and teamwork.

    5. Individualized Learning:

       Games often adapt to each player’s pace, allowing personalized learning experiences.

 

3. Examples of Educational Games

 

4. Infographic: Traditional vs. Game-Based Teaching

 

5. Activity: Reflection on Personal Experience with Games

  • Instructions

  1. Recall a game-based learning experience you’ve encountered (as a student or teacher).

    • What made it memorable?

    • Did it align with your learning goals?

  2. Identify one subject where you think games could enhance student engagement and explain why.

 

OR

 

Module Overview

 

Description:

This module is here to transform you into a serious games detective. By the end of it, you’ll spot a good game from a mile away, align it with your teaching goals, and fit it into your classroom. And yes, you’ll also conquer the inevitable challenges because, let’s face it, no good thing comes without a little drama.

 

Learning Objectives

By the end of this course, you will:

  • Understand what makes a game educational (Hint: it’s not just fun).

  • Match teaching objectives with suitable game types.

  • Explore curated repositories to find relevant games.

  • Prepare the classroom environment for game-based learning.

  • Address potential challenges and develop strategies for success.

  • Complete the course with a selected, evaluated, and prepared game for classroom implementation.

 

Lessons

  1. Understanding Educational Games

  2. Aligning Games with Teaching Objectives

  3. Exploring Game Repositories

  4. Addressing Challenges

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